DonEli Baize
I build high-performance iOS platforms that bridge Swift, Metal, and low-level graphics — shipping production systems for real-time rendering and large-scale data streaming.
Technical owner of an iOS platform powering sensor-driven automotive workflows across California. Architected a modular networking layer that streamlined REST integrations and accelerated feature delivery, with frontend service abstractions that improved maintainability and reduced coupling.
Bridged a C++ Metal engine into a SwiftUI product for spatial film streaming, improving rendering performance for high-bandwidth workloads. Built a Swift SDK from the ground up for gRPC streaming of large datasets, designed for reuse across client applications and future platform extensions.
Founding engineer on a social trading platform for stocks, crypto, and options that grew to 80,000 users. Owned core architecture and feature delivery from early concept through nine versioned releases.
A real-time 3D engine for iOS and macOS. C++ renderer talking to Metal through metal-cpp, with a SwiftUI editor shell and a hand-rolled ECS.
A social trading platform for retail investors. Co-founded in Hawaii, scaled to 80,000 users across 16 months and 9 versioned releases.
A shape-grammar engine for procedurally generating 3D buildings, with a custom DSL, a live editor, and an OpenGL viewer.
A volume-rendered visualization of a 250m asteroid striking water, built from a 132 GB scientific dataset using VTK.